@afe
Yup, when I had that prob once, I just uninstalled via add remove programs, both erlang and wings. Then installed wings latest, and problem dissappear. If that doesn't work mayb eyou go to a manual deleting as intmain says, and even you can dig on windows registry for in case is some relation with how it initializes, etc. But is a very rare problem. (actually I come to have zero with wings, I have now latest)
Also, while you know is such an old tale, is important to have well condigured the card drived (installed) . As some times is that. Or even a driver version.
But sounds to me just an erlang and wings uninstall would do it. Deleting the folders may delete also some wrecked config file or something.
...and so continue using the fastest modeler on earth.
![Wink ;)](./images/smilies/icon_wink.gif)
Sorry, I had to make some propaganda
@intmain
I am not very big fan of Hash Am. I'd go first for Messiah, xsi, or cinema4d, if you have the bucks. Or stay with blender. I need a viewport turning similar to industry standards, like wings's (in blender camera) , max, maya, xsi (in the behaviour it has, not in other things..it never starts to roll down unwantedly. Neither is a "table" you handle.Is simply way faster.)
Blender has more export formats for games than Cinema, for example. But with messiah non rendering version u can export to x. I dunno if that one is good: have not tested. For ease of use and very limited export, -for rendering movies, mostly- and extremely good hair rendering, cinema4d. But not much for character animation in game engines. Unless you can do something with fbx files.
XSI is cool, a bit too complex, maybe, and is needed a tft, or very good crt monitor reaching at more than 60hz a 1280x1024 res. yet though, better by far than blender for character animation.Better than most packages, indeed.
IMHo, you can do all with blender. Slower than in expensive packages (said by the older veterans too) and in many aspects need to fake a lot of things. Smooth groups can be done if the engine supports splitted vertex(vertices doubled in "hard edges") , which surely x support. The turntable is really un comfortable, but nothing that would physically stop you. The lightmaps...well, that's not a character animation thing, but can be done with free alternatives, already.Worse, usually, till Murphy release his
It can be done wonders with available free tools. But for example, hair rendering in Blender is not comparable with Cinema4d hair. If you have the money, I'd buy what I'd really wanted to have. IE, no need for hair rendering for real time games (for now) , but maybe you can be interested in a better rigging and better animation workflow.
I'm told xsi 5.0 is a real revamp and is much easier to handle now. Well, xsi 4 is hard, but I am happy with it, yet though am a 3d freak.
In most indy projects, Blender is enough.