I have a dual core AMD x64 4200+ rig. I have a dual x64/win32 boot setup on this system (I would have gone full x64 if it hadn't been for poor firewall support on x64 -- namely, no zonealarm x64 version yet).
I plan to create a game on the x64 platform with dual core support in addition to using shader from my ATI x800 256 MB graphics card.
Basically, I want to put together a proof-of-concept demo (at first, then make a game out of it) that utilizes all three of the aforementioned tech on my rig -- dual core, 64-bit, and shader.
Has anyone attempted this already? I would like to know some of the hurdles involved in such an undertaking.
I've read on this post that x64 is possible for irrlicht. Meaning, one could re-compile the irrlicht library for native x64 support. Here's the readme from the v0.14 release of irrlicht:
I'm going to try to build a x64 version with VS 2005 later on tonight. Then maybe try to build/play around with the shaders tutorial. But I don't see any tutorial/example for dual core.
Sorry, I cannot provide procompiled binaries for Win64.
Please goto the \source directory, unzip the source.zip file
and compile them yourself, it will cost you about 3 minutes.
At any rate, why isn't a x64 bin not supplied with the irrlicht 0.14.0 release I wonder?