Hello
I spent a few years working with the Unreal Tournament engine and as such its coordinate system has become very dear to me. It uses a RH system with the in-game camera having X being forward, Y being left and Z being up (see first pic). This is different to the default system Irrlicht uses, which is a LH system with X being forward, Z being left and Y being up (see second pic). I'd like to know if it's possible to set up my scene using the UT coord system.
This is how Irrlicht is at the moment:
...and this is how I want it to be:
I've looked at the ICameraSceneNode interface and see there's no way to set the View transform, so I'm guessing I'll need to create a custom ICameraSceneNode implementation and set the View transform so it rearranges the coords as I want. Or is there an easier way that I've overlooked?
Thanks
Joel
Using a different coord system
Right, 3DSMax also uses another system (maybe the same as UT?) !!!
It would be great, if you'll be able to change it in Irrlicht !!!
It would be great, if you'll be able to change it in Irrlicht !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java