DeleD Irrlicht ScreenSaver

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ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

DeleD Irrlicht ScreenSaver

Post by ilbuzzo »

Hi All,
I'm glad to announce you DeleD Irrlicht Screensaver first public alpha release.....
It has been programmed using visual c++ Toolkit 2003 with codeblocks and windows PDK 2003...
I'll soon release a screensaver framework to use with Irrlicht...;)..
Image
FEATURES PRESENT:
-Based on new Irrlicht 0.14 release (included).
-Based on Audiere 1.9.2 (included).
-Based on Lua 5.0.2 and tolua++ 1.0.7.
-Includes support for all lua and tolua++ extensions.
-You can configure screensaver with a wizard (standard) or
by manual editing lua script file.
-You can select your favourite driver (NULL,SOFTWARE,SOFTWARE2,DIRECTX9,DIRECTX8 or OPENGL)
-You can create scripts in lua to move your camera (a default script loaded)
-Loads all dmf files in a directory taking textures from your favourite path mantaining DeleD subdirs path (you don't need to move textures from their position just specify main DeleD textures path).
-Play all musical files supported (OGG,MP3,WAV,FLAC,IT,MOD...) in a directory (select a dir without musical files to let not play anything)
-Plus other options....
FEATURES IN FULL RELEASE AFTER 22 DECEMBER:
-Window size will be used really (for now actual screen resolution is taken and only bpp are selected by user)
-Skymap options
-Music fully supported in lua (you can script musical sequence)
-Add Particles and special fx with lua in camera scripts
-Level Sequence loading (for now a random level is charged at start and then is not changed up next time screensaver is activated)
-Guide to lua scripting and special commands and structures implemented by me
-A better help guide
-If you have ideas let me know...;)

Ok at this point you just have to download from:
http://www.ilbuzzo.net/downloads/DelIrrScreensaver.zip

And then run Setup.exe included in the previous zip file, run after install and...try it.....

Please guys remember it's not the complete version, this is the reason I've not written a complete help, but it's fully functional so if you have problems, please report to me as I can correct before final release.
Bye All and let me know :wink:
boboS
Posts: 188
Joined: Tue Oct 18, 2005 6:36 pm
Location: Romania

Post by boboS »

Cool! It has Windows GUI. Nice screensaver and options.
As your ship is going down
ll stand by and watch you drown
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi Guys,
Sorry but I forgot to remove an audio debug instruction (path dependant) that caused screen saver to fail on some installations, so I've updated to my site a new version (now you can add skyboxes).
Please if you downloaded prior this message re-download and re-install from:
http://www.ilbuzzo.net/downloads/DelIrrScreensaver.zip
Anyway, as promised I'll release soon a new full version....bye all ;)
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi Guys,
As Promised I'm finally releasing my full version, of Deled Irrlicht Screensaver!!!!
In this version just as addition to latest version completed features are present:

-some utility functions added (GetCenter() etc...)
-you can add particles effects (how many you want)
-you can set your favourite skybox
-you can add a terrain by giving an heightmap in a single command line
-some minor fixes

well this is first stable version (for now!!!! :lol: ), from next version I'll revolution it by creating a dynamic scene management....but not before
I've completed lua interface for DeleD plugin system (lot of work to do on it, so please be patient...).
This version is 2,25Mb (a little bit more) cause I've added some media, so what are you wainting for? Download it, uninstall precedent version and install this before XMas (trust me!!! :wink: ).....
As usual you can download from:
http://www.ilbuzzo.net/downloads/DelIrrScreensaver.zip
So Let me know!!!!
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Thats really cool man!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi Guys,
New version put on-line right now, you can download from:
http://www.ilbuzzo.net/downloads/DelIrrScreensaver.zip
Note you need to uninstall precedent version before installing this (I've changed name from Delirrsaver.scr to DelIrrSv.scr)...
Bye All Wink :wink:
GueZt

Post by GueZt »

ilbuzzo wrote: I'll soon release a screensaver framework to use with Irrlicht...
It's Cool! Are the frameworks ready for us see ? :D
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi,
Framework is almost ready, I'll release a codeblocks project file for Visual C++ toolkit, you can easily extend to other windows compilers (MinGW etc..).
Bye.
Guest

Post by Guest »

Good work - thanks for the cool code! :)
Guest

Post by Guest »

Good work. Will you release the code or framework ?
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Yes,
I think by the end of this week, I'm trying to write a better documented code.
I'll release a framework that shows how to create setting up dialog too.
Please be patient I've been very busy with University.
Bye ;)
ilbuzzo
Posts: 71
Joined: Sat Mar 05, 2005 4:00 pm
Location: Italy

Post by ilbuzzo »

Hi guys,
as promised some time ago I'm releasing an irrlicht template for Code::Blocks users of RC2 and Visual C++ Toolkit 2003.
You can Download it from [just 47KB]:
http://www.ilbuzzo.net/downloads/irrsavertemplate.zip
when you've downloaded just extract all files in codeblocks template directory, then start a new Irrlicht Screensaver project and enjoy.
This is all for now.
Bye ;)
Guest

Post by Guest »

Thank you for the template. It is very usefull. But this is a basic template of irrlicht screensaver. Did you think to release the complete code or framework of Deled Irrlicht Screensaver with static linking of Irrlicht and LUA scripting ? That will be very interesting.
Guest

Post by Guest »

Good code. Thank you. I successfuly compiled with Code Blocks and Visual C++ Toolkit 2003. I will try later to compile with Visual C++ 2005 Express Edition. Thank you. Yes, will be great to release the full code. :D
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