terrain using octree problem

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Kortyburns
Posts: 20
Joined: Wed Sep 10, 2003 12:31 pm
Location: FRANCE

terrain using octree problem

Post by Kortyburns »

hi, :?

I use terrain from knighttoflight code but using octree.

The problem is when i fastly move mouse (look everywhere fastly) while going forward or backward(or any direction key), the camera still continue moving forward or backward for 1 or 2 seconds AFTER i released any key and the mouse.

It's like there was a decay time between the released key and the camera moving position.

The problem does not appear when i don't move the mouse fastly.

If someone has an idea ...
Cyber_Sneak
Posts: 14
Joined: Tue Sep 09, 2003 4:48 pm
Location: USA - All your base are belong to us

Post by Cyber_Sneak »

pretty sure this has been discussed b4. search the forums. i think it will be fixed in the next release but im not to sure.
If a packet hits a pocket on a socket on a port,
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
Kortyburns
Posts: 20
Joined: Wed Sep 10, 2003 12:31 pm
Location: FRANCE

Post by Kortyburns »

Thanks :D .

I ll search the forum again.
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