The way it has been described is:
Presumably, this means that it doesn't need to bother with anything that is up/down/left/right of the screen.The OctTree optimizes the scene a little bit, trying to draw only geometry which is currently visible.
What about geometry that is behind other objects?
For example, standing outside of a building that has a bunch of geometry inside that can't be seen, of the same mesh as well as other meshes, will the OctTree clip those until they fall into a line of sight?