I don`t understand the format of ZIP paths
I created device, add ZIP file archive and I set IgnorePaths = false
in the ZIP file I have directory called 'plugins' and in this dir I have file called 'types.dll'
I tried to find the file using function FileSystem->existFile()
and I got false
I tried many formats of path and I always got false
I tried :
tank.zip/plugins/types.dll
tank/plugins/types.dll
/plugins/types.dll
../plugins/types.dll
File System Paths problenm
yeh i noticed that before
yeh i had noticed that before, that the paths just dont work. i had posted another thread about it and i just am too lazy to dig up a link suffice to say, its just a bug in the zip archive virtual filesystem and as yet there is no fix for it. i can tell you it certainly makes it fun trying to use MD3's because the files all have the same name, lower.md3, upper.md3, etc for every model, so you either need to unzip and rename them all, or just only use one model for every character. its no fun
all the same its easy enough to just unzip it and use the regular paths to the files so no biggie
-Ted
all the same its easy enough to just unzip it and use the regular paths to the files so no biggie
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
yeh, pk3's are just renamed zip files...
yeh, like i said in the title. although, the textures specifically should load, cuz they usually have unique names. however, the .skin files (that tell the MD# loader which textures to use) and animation.cfg file, and the 3 MD3 models that make up a player all have the same names, so you may have all sorts of wierd conflicts cuz of that.
-Ted
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
well, im just talking about the level that comes with the techdemo/0.4.0 examples.
When I run either the techdemo or the Q3 map example, the level loads but there are no textures. I dont believe it had any .md3 objects inside of it, though I cant tell. Anyhow, I cant believe it was distributed not working like this, and can only assume this particular problem is specific to my own system as no one else has complained.
It DOES work on my work computer which has no video card, in both OGL and DX. (Although OGL has dark lighting, and a few messed up textures)
When I run either the techdemo or the Q3 map example, the level loads but there are no textures. I dont believe it had any .md3 objects inside of it, though I cant tell. Anyhow, I cant believe it was distributed not working like this, and can only assume this particular problem is specific to my own system as no one else has complained.
It DOES work on my work computer which has no video card, in both OGL and DX. (Although OGL has dark lighting, and a few messed up textures)
a screen cap is worth 0x100000 DWORDS
ahh..yeh sorry dunno
yeh, no i dont think it did have any md3 objects. dunno what the deal is with that...
-Ted
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net