I don't really know c++. I read there was a skinning ability since 0.11.0.
I looked through the API classes and saw some variables to do with color.
What classes or images would you need to modify or add for a custom GUI? Or would you need to change Irrlicht.dll?
Thank you very much.
Creating custom GUIs.
The built in irrgui is very basic - but good for app style things or certain games (that get away with an "ugly" gui). YOu can customise it a little but it still looks old fashioned (don't anyone flame me, that's the truth!).
Anyway - for a modern game look you should use your own bitmaps in screen space (2D) for all your guis - use alpha on them for a variety of cool effects and smooth edges.
You can use the sprite stuff from the wiki if you want nice scaling also - but can get away with using irrlichts own "Draw2DImage()" functions. Stick into your own gui class and you can build a number of useful effects like movement and mouse detection etc. Works great here!
Anyway - for a modern game look you should use your own bitmaps in screen space (2D) for all your guis - use alpha on them for a variety of cool effects and smooth edges.
You can use the sprite stuff from the wiki if you want nice scaling also - but can get away with using irrlichts own "Draw2DImage()" functions. Stick into your own gui class and you can build a number of useful effects like movement and mouse detection etc. Works great here!