MyWorld - Open Virtual Reality and Game Engine (ODE)
VOU! somethinks new!! I almost every day visiting http://sourceforge.net/project/showfile ... _id=153086
and http://www.lofing.de/myworld/ pages but nothing new stuff never be there. please, keep one place where you _MR. myworld_ uploading new stuff.
its happy to see your project is still ON not OFF. More news like "blog style" : )
keep going good project \o/
and http://www.lofing.de/myworld/ pages but nothing new stuff never be there. please, keep one place where you _MR. myworld_ uploading new stuff.
its happy to see your project is still ON not OFF. More news like "blog style" : )
keep going good project \o/
OK I am back from x-mas and new year events. So don't worry about continuing. I am just going to write the things down to paper, before it get too bigAnonymous wrote: keep going good project \o/
You are right about one central website and blogging...
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
I just uploaded the last version (0.6.40) of MyWorld's source:
>>> http://sourceforge.net/project/showfile ... _id=153086 <<<
I finaly fixed the problem with sensor rotation. So may be we could extend our billiards by using sensors
Now to your question: Because I use Irrlicht as Library (DLL) and its later versions of Irrlicht are always compatible to its earlier versions, I never had anithing to change. And by the way its my part to worry about Irrlicht compatibility
>>> http://sourceforge.net/project/showfile ... _id=153086 <<<
I finaly fixed the problem with sensor rotation. So may be we could extend our billiards by using sensors
Currently I use Irrlicht 0.9 (for Windows) because later versions of Irrlicht don't support VC++ 6. But I am thinking about change to VC++ 7. For linux I always use the latest version of Irrlicht.krama757 wrote:I am definately thinking about using myworld for my gaming project. Will all the stuff in myworld depend on which version of irrlicht I use or are they completely separate?
Now to your question: Because I use Irrlicht as Library (DLL) and its later versions of Irrlicht are always compatible to its earlier versions, I never had anithing to change. And by the way its my part to worry about Irrlicht compatibility
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
U a welcome. I hope people give more tips and maybe we can send lines of code, when u do not need make all, just fix it in your code. i think, there is people a lots, who use myworld-engine and they need something important stuff from myW, and is not in there. please send feedback, if we want make better myworld.
I know u have ideas a lots on paper, but not in engine.
- hideWindow, deleteWindow methods in CWindow?
oh poop i forgot.. but i send when i get more tips in my mind..
I know u have ideas a lots on paper, but not in engine.
- hideWindow, deleteWindow methods in CWindow?
oh poop i forgot.. but i send when i get more tips in my mind..
MyWorld 0.6.44 uploaded, more details at: http://www.lofing.de/myworld/
I guess we could use tracker system of source forge for all this things:
http://sourceforge.net/tracker/?group_id=153086
I will post my plans there. Check the priority plan in MyWorld-x.x.x/MyWorld_doc.doc. there are just some of ideas.
Currently it would be cool to have imlemented an audio layer. I will post the class interface of it and description etc soon. It would be nice if somebody do it.
BTW, there is a task manager also, where I posted some tasks several months ago (I realize I didn't mentioned it in this forum): http://sourceforge.net/pm/?group_id=153086
Just contact me if you are interested in doing of some of these tasks - it must not be the whole task, may be just 5 or 10% - it would be very helpfull anyway
Cool!Triple-J wrote:I hope people give more tips and maybe we can send lines of code, when u do not need make all, just fix it in your code. i think, there is people a lots, who use myworld-engine and they need something important stuff from myW, and is not in there. please send feedback, if we want make better myworld.
I know u have ideas a lots on paper, but not in engine.
- hideWindow, deleteWindow methods in CWindow?
I guess we could use tracker system of source forge for all this things:
http://sourceforge.net/tracker/?group_id=153086
I will post my plans there. Check the priority plan in MyWorld-x.x.x/MyWorld_doc.doc. there are just some of ideas.
Currently it would be cool to have imlemented an audio layer. I will post the class interface of it and description etc soon. It would be nice if somebody do it.
BTW, there is a task manager also, where I posted some tasks several months ago (I realize I didn't mentioned it in this forum): http://sourceforge.net/pm/?group_id=153086
Just contact me if you are interested in doing of some of these tasks - it must not be the whole task, may be just 5 or 10% - it would be very helpfull anyway
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
I changed the tutorial numero uno making it using the quake map:
http://sourceforge.net/project/screensh ... ssid=29186
the changed code comming soon!
http://sourceforge.net/project/screensh ... ssid=29186
the changed code comming soon!
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
OTHER:
hmm, i get some new errors. I update myworld code in my project. i using code::blocks but old version MyWorld-0.6.29 working fine in my codeblock project.
errorlist picture:
http://students.oamk.fi/~jjuusola/hmm.jpg
hmmm?! have you some new flags in project settings or what..
(0.6.40 - action and error handling: CAction, CLogging, CNullPointerException, CActions (not ready yet))
yes i know that, but that is very bad because i cant build nothing.
anybody else have same problem in codeblocks (Microsoft Visual C++ Toolkit 2003).
but thanks a lot by new version.
hmm, i get some new errors. I update myworld code in my project. i using code::blocks but old version MyWorld-0.6.29 working fine in my codeblock project.
errorlist picture:
http://students.oamk.fi/~jjuusola/hmm.jpg
hmmm?! have you some new flags in project settings or what..
(0.6.40 - action and error handling: CAction, CLogging, CNullPointerException, CActions (not ready yet))
yes i know that, but that is very bad because i cant build nothing.
anybody else have same problem in codeblocks (Microsoft Visual C++ Toolkit 2003).
but thanks a lot by new version.
i make one stupid move, but i can now build and test new stuff..
Now this is not too hurry/critical problem, i can use it in own project...-->
after:
****
class MYWORLD_API CAction {
typedef void (*t_handlerfp)(CAction *);
protected:
t_handlerfp m_handlerfp;
public:
CAction() {
m_handlerfp = NULL;
}
CAction(t_handlerfp handlerfp) {
m_handlerfp = handlerfp;
}
*****
Now:
*****
class MYWORLD_API CAction {
public:
typedef void (*t_handlerfp)(CAction *);
t_handlerfp m_handlerfp;
CAction() {
m_handlerfp = NULL;
}
****
Now this is not too hurry/critical problem, i can use it in own project...-->
after:
****
class MYWORLD_API CAction {
typedef void (*t_handlerfp)(CAction *);
protected:
t_handlerfp m_handlerfp;
public:
CAction() {
m_handlerfp = NULL;
}
CAction(t_handlerfp handlerfp) {
m_handlerfp = handlerfp;
}
*****
Now:
*****
class MYWORLD_API CAction {
public:
typedef void (*t_handlerfp)(CAction *);
t_handlerfp m_handlerfp;
CAction() {
m_handlerfp = NULL;
}
****