agg vector graphics and irrlicht

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

agg vector graphics and irrlicht

Post by dhenton9000 »

if anyones interested, I accidentally hooked the agg (anti-grain geometry) rasterizer tool kit and Irrlicht together, while I was in the midst of screwing around with CEGUI


Image

This gives a vector art API. So the figures up above are not loaded from a bitmap, but are drawn using vector commands into an ITexture.


in my hands it can't run real time in the render loop, as it chews FPS to 25%. Out of the loop it would work fine. AGG comes with a simple expat based SVG parser, and with IRRXML it would be possible to develop some kind of SVG parsing capability.

I have no idea what to use it for.
Eternl Knight
Posts: 313
Joined: Tue Nov 01, 2005 5:01 am

Post by Eternl Knight »

I have no idea what to use it for.
*laugh* Niether do I. I like AGG and have used it for several projects (free-scaling diagrams, maps, "digital inking", etc).

Interesting to see, but I have NO idea how it could be used in a 3D game engine besides (perhaps) GUI's.

--EK
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

lazarus post!

Sorry to ressurect such an old post but I'm trying to find out how to use AGG inside irrlicht for procedural terrain texture generation...

Any clues?
Post Reply