When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
Anyone have this problem? Anyone know how to fix this? Thanks in advance.[/img]
Quake3 lightmap problem with OpenGL renderer
my -gues- would be that u have reduced setting for ur graphic card specific on oGl.
Look for setting like 'render for max quality' versus 'render for max efficiency'
chose max quality
How does the lightmap in the demo render?
Is that also ugly?
If not it is obvious an other problem
Look for setting like 'render for max quality' versus 'render for max efficiency'
chose max quality
How does the lightmap in the demo render?
Is that also ugly?
If not it is obvious an other problem
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |