If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
andyZER0
Posts: 5 Joined: Thu Jan 05, 2006 7:37 am
Location: Irvine, CA, USA
Contact:
Post
by andyZER0 » Sat Jan 21, 2006 3:43 am
When I use the OpenGL renderer in Irrlicht, the Quake3 lightmaps get all ugly.
However, when I use the DirectX 9 renderer in Irrlicht, they look just fine.
Anyone have this problem? Anyone know how to fix this? Thanks in advance.[/img]
Guest
Post
by Guest » Sat Jan 21, 2006 8:25 am
I also noticed that Quake 3 renders lightmaps better than Irrlicht from the same Qtk-designed BSP (sounds like an internal trick into Quake3 engine).
bearSoft
Posts: 165 Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark
Post
by bearSoft » Sun Jan 22, 2006 10:35 am
my -gues- would be that u have reduced setting for ur graphic card specific on oGl.
Look for setting like 'render for max quality' versus 'render for max efficiency'
chose max quality
How does the lightmap in the demo render?
Is that also ugly?
If not it is obvious an other problem
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |