If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Moulded
Post
by Moulded » Wed Jan 25, 2006 9:01 am
can i import *.map half life format files in irrlicht and if so then how
plz help
xterminhate
Posts: 206 Joined: Thu Sep 01, 2005 9:26 pm
Location: France
Post
by xterminhate » Wed Jan 25, 2006 10:31 am
I guess, you have to "compile" your map file into a bsp file using Q3MAP for intance.
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Heizi
Posts: 30 Joined: Mon Oct 10, 2005 11:23 am
Location: Steinach/Baden
Post
by Heizi » Wed Jan 25, 2006 11:12 am
or you could load it in Milkshape
and then save it in a format that Irrlicht can load
afecelis
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Post
by afecelis » Wed Jan 25, 2006 10:04 pm
Xterminhate is right; Irrlicht does not support HL bsps, but you can open your .map file in a compliant Q3 level editor (Gtkradiant/Quark), re-texture and compile your level into a supported Q3 bsp level.