Importing *.map or half life maps in irrlicht

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Moulded

Importing *.map or half life maps in irrlicht

Post by Moulded »

can i import *.map half life format files in irrlicht and if so then how
plz help
sdi2000
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Post by sdi2000 »

please read the feature site of the irrlicht engine.
http://irrlicht.sourceforge.net/features.html
8)
xterminhate
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Post by xterminhate »

I guess, you have to "compile" your map file into a bsp file using Q3MAP for intance.
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Heizi
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Post by Heizi »

or you could load it in Milkshape
and then save it in a format that Irrlicht can load
afecelis
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Post by afecelis »

Xterminhate is right; Irrlicht does not support HL bsps, but you can open your .map file in a compliant Q3 level editor (Gtkradiant/Quark), re-texture and compile your level into a supported Q3 bsp level.
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