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I've recompiled Irrlicht's dll for use Dx8 with DevC++.
Now I can compile and run programs with DX8 device.
When I want to show the shadow, my framerate slowdown to 1/5 fps,
in a scene with only 4000 poly.
I've also a great load time with DX8 device and a color depth of 16bit
In OpenGL I can't get the shadow, as say NIKO, but all it's much faster!
Strange. I know shadow volume generation is currently a little bit slow in the engine, but I don't know why loading is slower than in OpenGL. Did anybody else notice this?
Yea, DirectX runs about... 20-30 FPS faster than OpenGL on my system. Which... is strange since OpenGL is usually better for me... (demos of OpenGL and DX, OpenGL always runs the smoothest) And of course no shadows in OpenGL.
Programmer of the Irrlicht Scene Editor: Homepage - Forum Thread
Version 2 on its way!!