jclins wrote:Yellow -- doh! You're right, it does work with the mouse. I tried using the keyboard for some reason to move the camera (out of habit, I guess). That's so neat. I also like how you used an .ini file to set the video options. I plan to use an xml config file. So, is this the beginning of the next Age of Empire/Starcraft game?
I got the ini stuff out of another program, cant really remember which, but its nice yeah
Anyway, yeah I'm making a pirates themed turnbased strategy game. But I'm still in doubt wether to use irrlicht for this or panda3d.
RabidLockerGnome wrote:Wow, this camera is really great! This is 99% exactly like loads of RTS games I've seen, nice job!
I used panda half years ago,it has less features and there is problems to compile it(its posible to compile with pytoexe,but theres no help or tutorial). But its maybe easier to code until you want to compile and distribute game
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
I managed to compile it just fine, my concern is that it might not be fast enough. Though that could be fixed by writting part of the code in C++ and add it to the wrappers. On the otherhand, irrlicht seems orientated towards a first or third person perspective, I think I'd need to mess around with that one aswell.
It is usable with 1.1. But the demo is compiled with 1.0 so you need the old DLL to run it.
And, if you try to compile it in Dev-CPP, just make sure to use the gcc dll.