IrrGameShell

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MarcoTMP
Posts: 37
Joined: Mon Aug 29, 2005 8:14 pm
Location: Dominican Republic
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IrrGameShell

Post by MarcoTMP »

It is an easy framework i'm developing.

Is a combination of Irrlicht, Newton, irrLua and DustyEngine.
Audio and Network Support are planned.

In the future i'd like to have FPS, RPG, Racing, Space templates games, in this way people can start their projects very quickly.

I know the proyect is very ambicious, so any helps are welcome.

More about it at:
http://gameshell.sourceforge.net/

Screenshots are here
http://sourceforge.net/project/screensh ... _id=116600
Last edited by MarcoTMP on Sat Feb 11, 2006 4:53 pm, edited 1 time in total.
Guest

Post by Guest »

It looks promising. No gamepad/joystick/steering wheel support? (i.e. SDL?) What about RTS, platformer, puzzler, and simulation game templates?

I can't wait to try it out when I get home. :)

I wished someone would put together a framework that includes the various codes/examples found in this forum and the wiki like irrConsole, irrLua, the many different 3rd person cams, RTS cam by Yellow, split screen, etc.

Then provide a way for the user to pick and choose which cam he/she likes. Anyway, one can dream. :D
MikeR
Posts: 767
Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
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Post by MikeR »

It sounds great. I wish it wasn't windows specific tho.
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Guest

Post by Guest »

very nice
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

great thing...I hope you keep at it :)
Finally making games again!
http://www.konekogames.com
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

look very good but sf i really slow and i cant get it

edit: started downloading
Guest

Post by Guest »

MarcoTMP -- OMG! :shock: I just tried the demo. Holy, mother! This is so cool. I looked at the "IrrGameShell04Source" and it's amazing what you've done with getting all the components working together in the code (newton, lua, audiere, etc.). I'm floored dude. :!:
MarcoTMP
Posts: 37
Joined: Mon Aug 29, 2005 8:14 pm
Location: Dominican Republic
Contact:

Post by MarcoTMP »

Thanks for your positive comments!

MikeR: As you can see, all the libraries i'm using are multiplatform, so anyeone could try to compile it on another OS.
Guest

Post by Guest »

Hey man, i have downloaded the source and its all friken awsome, my project has to have intergration of phsyics, and when i read that this framework supports it i was very pleased, i was just wondering if this is implemented to a working state as some functions are commented out and others blank?,
Guest

Post by Guest »

Just open the sourcecode and take a look into the .pkg files to see which functions are available. I just started the documentation, it will be out in the next release. Wait it for the next days.
Guest

Post by Guest »

Audio with audiere is working in lua script :)

Now i will improve GUI, DustyE, Newton interfaces.
MarcoTMP
Posts: 37
Joined: Mon Aug 29, 2005 8:14 pm
Location: Dominican Republic
Contact:

Post by MarcoTMP »

Sorry, i was not logged. Last post was me. :oops:

ToDo:
-Improve GUI, DustyE, Newton interfaces.
-Complete Documentation
Guest

Post by Guest »

How use it? :)))
Sorry,but I want FULL docs &&(AND) ".dev" project (for Dev-C++)
Guest

Post by Guest »

Great work man, this will trully help ppl create quality projects with irrlicht, job well done
Twinsen
Posts: 27
Joined: Thu Nov 03, 2005 2:05 pm
Location: Gold Coast

Post by Twinsen »

Hey man, I am deveolping a similar engine to yours, but using different addons, i just checked yours out, and i must say that it is extremely well coded, everything is set out nicely and the LUA intergration is very well done, lookn forward 2 seing how this thing pans out.
and the dude above me is right, when irrlicht does have a good framwork avalibe for users and newb's to use then there will be a massive increase in the Project Annoucments page, cause the hardest thing is makn the engine and once ppl have this tool at thier disposal it will be very good for the irrlicht community.

well, l8terz and really well done.
"Sorry, Twinsen, you don't have enough Kashes. "- Yeah right pal
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