Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
I have just updated the camera. Divider has been added into code and XML config file with 1.0 value (jclins'hardawre will use 65536 (2^16)).
Do not hesitate to give me your impression.
Enjoy,
Xterm-In'Hate.
Do not hesitate to give me your impression.
Enjoy,
Xterm-In'Hate.
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
It's hard to be a Man !
Si vis pacem para belum
I just wanted to post real quick and say I really love this camera class. Nice work! I had been using v1 for a while and just noticed you've made some nice changes.
I wonder if--with a little adherance to coding style--if this camera could be added into Irrlicht CVS HEAD? It's certainly immensely useful...
I wonder if--with a little adherance to coding style--if this camera could be added into Irrlicht CVS HEAD? It's certainly immensely useful...
If anyone is too lazy to download and compile the code by xterminhate, I've setup a test video of the cam for my project. Here's the direct video link:
http://rapidshare.de/files/13602769/DW1 ... m.wmv.html
A big thanks to xterminhate for such an excellent cam.
http://rapidshare.de/files/13602769/DW1 ... m.wmv.html
A big thanks to xterminhate for such an excellent cam.
OMG! DRAGON WARRIOR! Nice work...
I remember that game being impossible! I also remember trying to find some mythical gold slime or something...
Anyways--because that's such a cool rendition of DW, I put a copy of that video on my own website so you don't have to go through that horrible dance on rapidshare; yuck.
http://www.cherustone.com/DW1_test_cam.wmv
I remember that game being impossible! I also remember trying to find some mythical gold slime or something...
Anyways--because that's such a cool rendition of DW, I put a copy of that video on my own website so you don't have to go through that horrible dance on rapidshare; yuck.
http://www.cherustone.com/DW1_test_cam.wmv
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
cubicool -- Thanks, here's the "official" WIP thread for the DW 1 remake project:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=11033
xterminhate -- sure thing. the more mirrors the better.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=11033
xterminhate -- sure thing. the more mirrors the better.
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
While you're at it, why not also add a "jump" and "croach/squat" and "crawl" feature as well? For "jump" you could expose the height and distance in the xml file. For "croach/squat" and "crawl" you could make the speed and height adjustable in the xml file.xterminhate wrote:That's a good idea. I will add a "run" key into the next release (V7) !
Also, a "leaning" or "peak-around_corner" feature would be nice as well. Again, allow the user to adjust the distance/angle of leaning in the xml file.
So to recap:
1. jump
2. croach/squat
3. crawl
4. leaning/peaking
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Why not lug. But I will have to change the model I use in the test program in order to test all new features (a model with different position). Have you got one I could use ? I'm really not an expert in character modeling.
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
It's hard to be a Man !
Si vis pacem para belum
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
I have just updated the camera. V7 brings the running feature.
I can implement jumping without physics engine but that will not be realistic (you know first quake like game...). That will be good enough ?
Croaching and crawling interefere with animation and the camera does not support animation at all. This is probably not really complicated to offer support of animation, but.... I need animated mesh and I haven't got any.
Euh... What is leaning ?
Do not hesitate to give me your impression.
Thanks,
Xterm-In'Hate.
I can implement jumping without physics engine but that will not be realistic (you know first quake like game...). That will be good enough ?
Croaching and crawling interefere with animation and the camera does not support animation at all. This is probably not really complicated to offer support of animation, but.... I need animated mesh and I haven't got any.
Euh... What is leaning ?
Do not hesitate to give me your impression.
Thanks,
Xterm-In'Hate.
Last edited by xterminhate on Thu Feb 23, 2006 6:08 am, edited 2 times in total.
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
It's hard to be a Man !
Si vis pacem para belum
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
Me want flight! Flying character, yay! I want to fly like superman!jclins wrote:I can't wait for the next update. What kickBack and lug suggested is so cool. I don't mean to add to the list, but it would be cool if one can also fly/float. What do you think, xterminhate? Anyways, thanks for such a great cam.
What about using sydney character in irrlicht media folder for croaching/squating? I stink at modelling too.
v7 is by far the tightest release! I don't know what you did but everything seems to "feel" better.