New FPS

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CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

New FPS

Post by CyberKa0s »

Hi guys.. I'm working on a FPS..

I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.

The problem is: when i have higher frame rate, my camera movement is very fast; when i have a lower frame rate.. i have lower camera movement :shock:

Can anyone help me on this?

Thanks :)
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

Base all movment in the game on time:
http://irrlicht.sourceforge.net/phpBB2/ ... t=movement
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

ok man.. thanks :wink:
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

Ok.. I have released a demo of my work.. you can download it (source code + aplication + documentation) at:

http://thetemplar.gaveta.net/
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

My first game credit!! I love it!!:lol: :lol: :lol:


The model and textures are quite lovely, and how did you ever get those stairs to work???

I've got this knight model on my web site that I haven't rigged up, but this makes me want to rig it right away!!

I love the music, whose the performer??
MikeR
Posts: 767
Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
Contact:

Post by MikeR »

Great job. I'm glad to finally see a game where the doors and windows were framed. :)
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

Thanks you guys.. :D

The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern :) (sorry for the english :oops: )

The music.. well.. it is part of the kingdom of heaven OST (hey.. don't tell anyone ok? :wink: )
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map.

I would like to know how can i atribute different kinds of material, based on the map characteristics. Could u answer me plz?

Thanks for the help :D
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

I don't know the answer, but your game base looks pro.
Level is also lovely.

In conclusion, I would like to thank you for releasing source - a very 'clean' version of IrrNewton combination, where I could finally start to learn something.
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

Thank you dawasw :D Now no one can stand me cuz i'm so proud of myself :) (joking (or not :) ))

For anyone who knows the answer of my last question, please help me :?

Thanks
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

is it because the data is in multiple mesh buffers?
Image
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

No.. the problem is i can't assign more than just one material to the NewtonTreeCollision and i don t know how can i iddentify different possible kinds of materials in a bsp map :(.
CyberKa0s
Posts: 15
Joined: Thu Dec 29, 2005 11:23 am
Location: Portugal

Post by CyberKa0s »

Hi ppl.. I'm posting only to inform that i have a new version of the game.

This version is completly redesigned, and u can fire... herm.. stones and arrows.. :)

check it and tell me what u think please :wink:


cya
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

Strange I get an:

Error when executing program.

Maybe my system is lacking some needed .dll?
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Yeah i got an error too: application failed to start because applicaton configuration is incorrect

From the screen shots on the website it's nice to see a FPS game set in medieval!
Image Image Image
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