I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.
The problem is: when i have higher frame rate, my camera movement is very fast; when i have a lower frame rate.. i have lower camera movement
The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern (sorry for the english )
The music.. well.. it is part of the kingdom of heaven OST (hey.. don't tell anyone ok? )
Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map.
I would like to know how can i atribute different kinds of material, based on the map characteristics. Could u answer me plz?
I don't know the answer, but your game base looks pro.
Level is also lovely.
In conclusion, I would like to thank you for releasing source - a very 'clean' version of IrrNewton combination, where I could finally start to learn something.
No.. the problem is i can't assign more than just one material to the NewtonTreeCollision and i don t know how can i iddentify different possible kinds of materials in a bsp map .