ms3d loading
ms3d loading
Im trying to load a ms3d model.What I noticed is that the model is inverted. I like when you look at yourself at the mirror.I used the same model in *.x format and it loaded fine.Any ideas???? Im using version 0.14.Thanks for any help.
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Search for Nehe and OpenGL or something like that with google. Nehe is not related in any way with Irrlicht.
You can invert the mesh manually by inverting all y-coordinates, but this should be done by the loader right away. I don't know of any such problems with ms3d, though, so this is either fixed or is a problem of the exporter. Maybe there's an option to set the handedness.
You can invert the mesh manually by inverting all y-coordinates, but this should be done by the loader right away. I don't know of any such problems with ms3d, though, so this is either fixed or is a problem of the exporter. Maybe there's an option to set the handedness.
I have the same problem with it and another is : when i load 3 model (ninja.ms3d) to the scene and make createCollisionResponseAnimator to each character , the first character is right but the second.. is not. They may higher and sometimes can't move. Please help !
There's something is fantastic, there's nothing is absolute.