I've heard this before (with the term "swizzled"), but a quick look didn't get me a definition. What are swizzled textures? Just not standard left-to-right top-to-bottom packing?exal wrote:Apparently the xbox uses swizzled textures for some kind of optimization.
irrXBOX
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Well one question, When looking into the Irrlicht Engine code, is this the _XBOX I see? How exactly would you get it to work?
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
is this project setup with souce still available?
I can not connect the the ftp server, when trying to download the source. I would really appreciate if I could get the source sample for experimentation.
Isn't very different?? Are you insane? XBOX 360 is "next-gen". It's got a whole new graphics engine, not to mention a completely new set of hardware. So yes, I would say the code would be VERY different.Now does anybody have an xbox360 i bet the code isnt very different probably a few changes here and there
heh, who would have thought Barbie™ Horse Adventures™ Wild Horse Rescue™ was a best selling game on the XBoxcypher543 wrote:The Xbox 360 is only backwards compatible with best selling games
anyways the complete list Link
As for code I suspect it is drastically different as Microsoft has to write a software emulator for each game that it wants to port to the 360.
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irrXbox source, please
Can someone upload irrXbox source on RapidShare, Megaupload or any other share page, please? Or send me it on my e-mail (segafan@tiscali.cz)
Thanks
Thanks