Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
dabeav
Posts: 47 Joined: Fri Jan 23, 2004 6:50 pm
Post
by dabeav » Fri Feb 06, 2004 11:07 pm
I cant figure out what the new feature is from teh screen shot, other than Fog, maybe I need to adjust my contacts, or my brain. Whos got the answer??
powerpop
Posts: 171 Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco
Post
by powerpop » Fri Feb 06, 2004 11:17 pm
i cant see it either - but then again, i dont use OpenGL so would not know what was frustrating people there - fog looks good (although most games dont use it because its seen as cheating
keless
Posts: 805 Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA
Post
by keless » Fri Feb 06, 2004 11:20 pm
did the shadow volumes cast shadows ON the model before? I think thats new.
if it helps, to actually see that in the image, I had to turn the brightness up on my monitor at home (its turned all the way up at work).
a screen cap is worth 0x100000 DWORDS
madinitaly
Posts: 92 Joined: Sat Nov 29, 2003 8:30 pm
Contact:
Post
by madinitaly » Sat Feb 07, 2004 11:43 am
Uhm, I guess OpenGL renderer didn't have volume shadows at all ...
niko
Site Admin
Posts: 1759 Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:
Post
by niko » Sat Feb 07, 2004 2:40 pm
madinitaly wrote: Uhm, I guess OpenGL renderer didn't have volume shadows at all ...
Hehe, right.
keless
Posts: 805 Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA
Post
by keless » Sat Feb 07, 2004 4:50 pm
oh, that would explain why I couldnt get them to work. duh!
a screen cap is worth 0x100000 DWORDS