hi...I'm simply trying to draw some text that appear semi-transparent
I thought using some mid-value for alpha in a SColor would do it, but the text appears plain white no matter what I do
goes like
IGuiFont* font = device->getGUIEnvironment()->getFont("fonts/Marianda.bmp");
...
core::stringw text = "test";
font->draw(text.c_str(),
core::rect<s32>(100,100,300,300),
video::SColor(155,255,255,255));
any help ? why can't I make it transparent ?