Strange lighting issues with .bsp maps

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poffy
Posts: 2
Joined: Fri Mar 10, 2006 5:08 pm

Strange lighting issues with .bsp maps

Post by poffy »

Hello,

I recently set-up Irrlicht and I am working around the Demo example. Currently, I'm messing around with loading new maps.

When I load these new maps I get very strange lighting issues.

Somewhere that is supposed to look like:
Image

looks like:
Image

The only thing I change in the code, is the location of the .bsp file, and I've added some 2D stuff. What am I doing wrong?

Thanks
poffy
Posts: 2
Joined: Fri Mar 10, 2006 5:08 pm

Post by poffy »

Sorry about the double post.

I think the reason why it's looking like this is because of missing textures. The map wants textures from a certain place. My logs look like:

Code: Select all

Could not find texture in Q3 .bsp: textures/common/caulk
Loaded texture: met_wall01a.jpg
Loaded texture: mat5a.jpg
Loaded texture: e6cyb0rpipes.jpg
Loaded texture: half_grill_wall03a.jpg
Could not find texture in Q3 .bsp: noshader
Loaded texture: s128-03a.jpg
Loaded texture: half_grill_wall02a.jpg
Loaded texture: 064-15a.jpg
Loaded texture: s256-02a.jpg
Loaded texture: 032-10a.jpg
Loaded texture: block01a.jpg
Loaded texture: s256-01a.jpg
Loaded texture: 128-05a.jpg
Loaded texture: 032-03b.jpg
Loaded texture: 064-12a.jpg
Loaded texture: s064-03a.jpg
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_032-05b1-1k_G
Could not find texture in Q3 .bsp: textures/common/nodraw
Loaded texture: ctctf_blueflag.tga
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_032-05b1-2k
Loaded texture: blank01b.jpg
Loaded texture: grill_wall11a.jpg
Loaded texture: s128-02a.jpg
Loaded texture: blank05c.jpg
Loaded texture: s128-02c.jpg
Could not find texture in Q3 .bsp: textures/common/hint
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_128-02y1-2k
Loaded texture: 032-03a.jpg
Loaded texture: 128-07a.jpg
Could not find texture in Q3 .bsp: textures/geit/metalsteps_block01a
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/jpblue_floor01a
Loaded texture: 032-14a.jpg
Loaded texture: grill_wall13a.jpg
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_064-05b1-2k
Loaded texture: 064-10a.jpg
Could not find texture in Q3 .bsp: textures/geit/strat_skybox
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_128-03w3-2k
Could not find texture in Q3 .bsp: textures/common/clip
Could not find texture in Q3 .bsp: textures/common/clusterportal
Could not find texture in Q3 .bsp: textures/tech1soc_sfx/lig_032-01b1-2k
Could not find texture in Q3 .bsp: textures/geit/lunbase_teleport
Loaded texture: proto_lightblue.jpg
Loaded texture: blueflare.tga
Loaded texture: panel40a.jpg
Could not find texture in Q3 .bsp: textures/liquids/clear_calm1
Could not find texture in Q3 .bsp: textures/common/metalclip
Loaded texture: geit3dm9_grate4.tga
Could not find texture in Q3 .bsp: textures/geit/spring2_trans
Could not find texture in Q3 .bsp: textures/geit/transbla_snow3
Loaded texture: geit_lig_blank.tga
Loaded texture: geit_lig_mid_blue.tga
Could not find texture in Q3 .bsp: textures/common/trigger
Loaded mesh: cttourney1.bsp
How do I put the textures in a place where I can read them? Thanks
bearSoft
Posts: 165
Joined: Fri Apr 01, 2005 9:55 pm
Location: Denmark

Post by bearSoft »

open up the demo pk3 (use winzip pk3 is just a renamed zip)
u can see how the structure is in the demo
-also, use search
Regards.
Tech: win98se| 320mb ram| abitbe6| 433mhzceleron| atiRadeon7000.64mb| soundblaster125| dx9.0b | devCPP | IRR 0.12.0 |
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