anti-aliasing
anti-aliasing
Can I add ANTI-ALIASING to my game in irrlicht. If true can you give me some code,script,source code - please
RTFM
bool irr::SIrrlichtCreationParameters::AntiAlias
bool irr::SIrrlichtCreationParameters::AntiAlias
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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d
I paste this code to my project but error. What i must to do - i must just paste it or do somethink else.please help meAcki wrote:RTFM
bool irr::SIrrlichtCreationParameters::AntiAlias
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Dear blendermen,
irr::SIrrlichtCreationParameters::AntiAlias is property of an abstract structure type SIrrlichCreationParameters. In order for it to work you must first create an instance of that type:
irr::SIrrlichtCreationParameters parameters;
Only then you can set values for all the particular fields of the structure, like
parameters.Fullscreen=false;
parameters.AntiAlias=true;
etc. For more accurate description of SIrrlichtCreationParameters structure and its fields take a look at the API documentation. The description itself is avaliable at:
http://irrlicht.sourceforge.net/docu/st ... eters.html
Once you've set the values for all the fields (or at least those most vital), you can pass the structure itself as a parameter to createDeviceEx function, which in turn will create new Irrlicht rendering device. I hope I made it clear enough...
irr::SIrrlichtCreationParameters::AntiAlias is property of an abstract structure type SIrrlichCreationParameters. In order for it to work you must first create an instance of that type:
irr::SIrrlichtCreationParameters parameters;
Only then you can set values for all the particular fields of the structure, like
parameters.Fullscreen=false;
parameters.AntiAlias=true;
etc. For more accurate description of SIrrlichtCreationParameters structure and its fields take a look at the API documentation. The description itself is avaliable at:
http://irrlicht.sourceforge.net/docu/st ... eters.html
Once you've set the values for all the fields (or at least those most vital), you can pass the structure itself as a parameter to createDeviceEx function, which in turn will create new Irrlicht rendering device. I hope I made it clear enough...