Cal3d performance improvements?

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MattyBoy
Posts: 19
Joined: Fri Oct 24, 2003 3:07 pm

Cal3d performance improvements?

Post by MattyBoy »

Does anyone have additional performance improvements that work with DirectX and OpenGL they would like to share?

I have included one big one in this thread.

http://irrlicht.sourceforge.net/phpBB2/ ... ight=cal3d
MattyBoy
Posts: 19
Joined: Fri Oct 24, 2003 3:07 pm

Post by MattyBoy »

Another tip:

uncomment the line

//#define CAL_16BIT_INDICES

in cal3d - globals.h

Irrlicht uses 16 bit indicies anyways!!
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