I'm trying to follow tutorial 3 using C# with .Net 2.0
anyone knows how to translate Constructor declaration to C# code?
Thanks
Need help on Tutorial 3
Hmm...and I thought I was too stupid to inherit...well...
Will this be fixed some day? Or maybe soon? I'm currently trying to translate all the tutorials to C# and would like to translate this one, too...
Greets - Soykaf
Will this be fixed some day? Or maybe soon? I'm currently trying to translate all the tutorials to C# and would like to translate this one, too...
Greets - Soykaf
There are only 10 kinds of people: Those who understand binary and those, who don't...
Custom scenenodes
yeh I started to try and port my OpenAL scene node to .NET, but I found that I couldn't get the constructors to work right.
I'd say this is a pretty high priority, since customnodes are the primary method of extending the base functionality of the engine. I think all that is necessary is to add a "new" constructor to the .NET version of ISceneNode, but I'm not sure if that would break any other bits of the interface or what the cumulative effect of that would be.
Actually there is prolly a lot of methods we would need to add, to register for rendering and so forth too...
I'd say this is a pretty high priority, since customnodes are the primary method of extending the base functionality of the engine. I think all that is necessary is to add a "new" constructor to the .NET version of ISceneNode, but I'm not sure if that would break any other bits of the interface or what the cumulative effect of that would be.
Actually there is prolly a lot of methods we would need to add, to register for rendering and so forth too...
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Custom scene node
Hi, i'm looking to create custom scene node in Visual studio 2005 C#. If any one tryied please help me.
thanks in advance.
thanks in advance.
Hmm, thats annoying I used to use .NET but now I have changed to C++ dev
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