@ilbuzzo: Very good hint I just did not recongize it, although it happens very often. But the console output should help on htese occasions.
@afecelis: My cube is showing all sides colored with the correct textures. But this already works with the original Irrlicht. It's just my3d which freaks out and does not show any textures (except for the lightmap). Maybe the cube is one meshbuffer? For 3ds each material gets its own meshbuffer such that several textures can be used.
[SOLVED]Loading a dmf model
@hybrid:yup, that's what I meant. It has never worked with My3d Zdimitor's first advice is that every model must have its own separate texture.
@ilbuzzo: I've always had warnings in the console about textures not found but then after all it loads (and finds) the proper textures and the dmf model. Better said, it looks for all the textures in the dmf material file even if you're only using 4 or 5 of them. I always thought it was a "/ or \" problem. I'm using your texture export plugin for Deled. Dunno but I think somewhere the dmf grabs all the materials in the material editor (for the model you're using) and sticks them to the model. Then when loading it in Irrlicht it will look not only for the textures that will display but also for the rest of the material package which ends up being an extra load in the starting process.
you can see it in the deled challenge project I posted here:
http://irrlicht.sourceforge.net/phpBB2/ ... 7161#57161
the file is here:
http://www.danielpatton.com/afecelis/Deled/EM06.zip
@ilbuzzo: I've always had warnings in the console about textures not found but then after all it loads (and finds) the proper textures and the dmf model. Better said, it looks for all the textures in the dmf material file even if you're only using 4 or 5 of them. I always thought it was a "/ or \" problem. I'm using your texture export plugin for Deled. Dunno but I think somewhere the dmf grabs all the materials in the material editor (for the model you're using) and sticks them to the model. Then when loading it in Irrlicht it will look not only for the textures that will display but also for the rest of the material package which ends up being an extra load in the starting process.
you can see it in the deled challenge project I posted here:
http://irrlicht.sourceforge.net/phpBB2/ ... 7161#57161
the file is here:
http://www.danielpatton.com/afecelis/Deled/EM06.zip