Irrlicht and Ogre
Irrlicht and Ogre
Hi...
I am just curious if Ogre can be integrated into Irrlicht ?
I think Ogre's Rendering quality is better than Irrlicht.
thanks
I am just curious if Ogre can be integrated into Irrlicht ?
I think Ogre's Rendering quality is better than Irrlicht.
thanks
Yeah they're both rendering engines, they can't be implemented into each other really...
Although possibly they could be.. but it would probably take a lot of effort..
how cool would that be though? Take all the major, decent graphics engines and integrate them all together to create one huge killer engine!
Although possibly they could be.. but it would probably take a lot of effort..
how cool would that be though? Take all the major, decent graphics engines and integrate them all together to create one huge killer engine!
I don't see it feasible. It would be like trying to integrate 3dsmax and Maya into a single package. Two differente proggies that do the same but with totally differente coding. Trying to fuse them both would only create chaos. I guess that's why even now that Discreet bought Alias they'd rather keep the packages separate. Well, that and for all the millions of $$$ they'd loose if doing so.
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I dont think so. Because be it OGRE or Irrlicht , both are in a senseBecause in Irricht, the graphics rendering quality is worse than Ogre, I just want to use the graphic redering part if possible.
OpenGL and directX wrappers to make life of productive programmers easy.
So that we dont have to write lines and lines of code(in directX or OpenGL) just to blit an image on to the screen.
Ultimately , the rendering is done by directX or OpenGL drivers .
If you have directX 9.0c and OpenGL 2.0 compliant Graphics card , the rendering will be fast and pleasing . If you use directX 7 drivers or
OpenGL 1.2 drivers , I think your computer wont even render Modern
Graphics applications
Thats what i think
Sure, but as I said before, even then they won't merge them not only because it would be a terrible commercial move but also because their codes are so different. 3ds max's code is too tied up to windows whereas Maya's is a lot more flexible hence you see maya for linux, win and mac!!! The only app Autodesk has ported to linux is Smoke, and this is because it was originally designed by another team with a flexible code. There'll never be a 3ds max version for linux (unless a total rewrite of the program takes place, which shall never occur).
so My point is: trying to mix 2 different programs (whatever their nature is - 3d modeler, 3d engine, etc) is a real pain!!!!
If someone wants to render with Ogre I think it would be easier to write his whole app with it.
so My point is: trying to mix 2 different programs (whatever their nature is - 3d modeler, 3d engine, etc) is a real pain!!!!
If someone wants to render with Ogre I think it would be easier to write his whole app with it.
Yes , its quite difficult to make 3dsmax 8 work on Linux.There'll never be a 3ds max version for linux (unless a total rewrite of the program takes place, which shall never occur).
But, currently i can play Quake 3 Arena reasonably well on SuSE 10 through
Wine.(i think its even possible is because Quake uses OpenGL , which is
cross-platform). And Wine is currently at version 0.9 something.
When Wine reaches version 1.0 , i think it will be definitely possible
to run max on Linux.
Well yup, Quake 3 is fully compatible with linux, no need for wine on that. And yup, it's because it's opengl. Also Unreal has a clean linux port using opengl.
you can grab the latest Q3 linux installer here:
ftp://ftp.idsoftware.com/idstuff/quake3 ... -3.x86.run
(right click, save target as)
then all you gotta do is copy your pk3s into:
/usr/local/games/quake3/baseq3
They'll have to add all the DX stuff some games and 3d apps require (like max). Dunno what MS may think of this. But yup, Cedega is aiming at being able to run DX on linux.When Wine reaches version 1.0 , i think it will be definitely possible
to run max on Linux.
Quake 3 run likes hell on linux!!! and without wine!! also Gtkradiant is pretty damn fast in linux. Same thing with blender and any 3d package-game that uses opengl.currently i can play Quake 3 Arena reasonably well on SuSE 10 through
Wine
you can grab the latest Q3 linux installer here:
ftp://ftp.idsoftware.com/idstuff/quake3 ... -3.x86.run
(right click, save target as)
then all you gotta do is copy your pk3s into:
/usr/local/games/quake3/baseq3