Hi!
This is my first post in these forums, I downloaded Irrlicht 3 days ago and I’ve been messing around with Object (nodes/meshes whatever you want to call them) movement, and rotation... this isn't difficult at all and I’m impressed with Irrlicht so far, and plan to use it for my next game.
my problem is though that when an object gets close to the edge of the screen it doesn't render the polygons that are sticking even a tiny bit out of the window... here's an example.
Next to the edge it cuts off all the polygons that aren't completely in the window.
In the middle of the window the object shows up fine
I appreciate this aggressive "culling", but is there someway to turn it off so that when an object gets next to the window edge it looks like this?
(I made this image in m$ paint from the other two, not a real screenshot )
Thanks in advance.
--Peter
Polygons abruptly cut-off
Thanks! You were right!
i was using EDT_SOFTWARE for some reason...
i changed it to EDT_OPENGL and not only does it no longer do that nasty culling stuff, but it looks alot nicer (i was starting to worry about the way it looked )
i was using EDT_SOFTWARE for some reason...
i changed it to EDT_OPENGL and not only does it no longer do that nasty culling stuff, but it looks alot nicer (i was starting to worry about the way it looked )
There are 10 kinds of people in this world...
Those who understand binary...
And those who don't.
Those who understand binary...
And those who don't.