Let me introduce myself

Discussion about everything. New games, 3d math, development tips...
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chris16
Posts: 4
Joined: Thu Mar 02, 2006 8:22 pm
Location: The netherlands

Let me introduce myself

Post by chris16 »

Ao uhm whel there i am im 16 years old and my name is chris (for those that didnt understand my name on this forum :P)
And im from The netherlands.

Anyways i had some kinda idea about a game wich could be running on this engine...
I whas thinking of a lowrider game where people can put there own creations in like rims or even complete cars :)
Maybe some kinda online option if possible..

Now heres what i wanted to ask; i would like some people that could freely join in on this project becose i cant code anything im a good modeler though imo...

a good model mostly takes me up to 2 or 3 days textures some bit longer but i could olways imporve on that i think..

So let me know what u think of it and if u dont wanna join just dont post or atleast dont flame me:P

okay thnx :wink:
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

Learn c++, make a bunch of smaller clones, then come back and ask after you have something to show :D

You won't find anyone who will code a game for you :evil:
chris16
Posts: 4
Joined: Thu Mar 02, 2006 8:22 pm
Location: The netherlands

Post by chris16 »

thats kinda retarted:P
becose in most real game developers they have gruops of coders modeler and people that do textures audio etcetc

i cant model and code:P
thats to much for my head
boboS
Posts: 188
Joined: Tue Oct 18, 2005 6:36 pm
Location: Romania

Post by boboS »

chris16 wrote:thats kinda retarted:P
becose in most real game developers they have gruops of coders modeler and people that do textures audio etcetc

i cant model and code:P
thats to much for my head
Well for a first game (in the case that is not MMORPG) you can do your own models and texture or use free ones form the internet.
As your ship is going down
ll stand by and watch you drown
Warchief
Posts: 204
Joined: Tue Nov 22, 2005 10:58 am

Post by Warchief »

As far as i read, he asked for coders, not for models or textures.
boboS
Posts: 188
Joined: Tue Oct 18, 2005 6:36 pm
Location: Romania

Post by boboS »

ok my mistake...sorry...wharever.
.. you should join programmers who need modelers and I think there are many of them..even on this forum as I saw some posts.
bye
As your ship is going down
ll stand by and watch you drown
chris16
Posts: 4
Joined: Thu Mar 02, 2006 8:22 pm
Location: The netherlands

Post by chris16 »

so uhm wich board do i gotta post to ask for coders then?
Guest

Post by Guest »

http://www.gamedev.net has a very huge forum, you sure will find coders there :) although its a great learning resource!
SiriusCG
Posts: 58
Joined: Tue Feb 14, 2006 1:05 am

Post by SiriusCG »

thats kinda retarted:P
yeah, with posts like that you're gonna go far... :roll:
chris16
Posts: 4
Joined: Thu Mar 02, 2006 8:22 pm
Location: The netherlands

Post by chris16 »

atleast i gave a reason qhy it retarted:P
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

Well, Maybe i think that your answer was retarded :roll:

Those groups of developers get paid 50k+ USD a year. I never said to not join a group. I just said that nobody will join yours. If you are insinuating that you are very rich and want to buy a dev team, then by all means, that is another story...

I was just posting a bit of reality. If you have nothing to show, you will probably get nothing in return. If you are lacking skills and want to make a game, your best bet is to join as a modeler on another team as you are more than likely not going to find anyone who will code a game for you.
Leroy Brown

Post by Leroy Brown »

- help a programmer, or stick with simple templates, or use Blender3D with built-in game engine and logic bricks (no programming skills required)

Start here: http://glaby.free.fr/index-en.html

Pierron is now 17 and he started making games couple years ago. I like most of them.
They were awholelot of work. What do you use for modelling? Can we see an example of your work?
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