Finally. My first demo game is finished. It is called Spellbounced. It is not to be taken 'very seriously' as game
![Very Happy :D](./images/smilies/icon_biggrin.gif)
The main purpose of the demo is showing the capabilities of using a database for loading Irrlicht data. Debugging was also a main target.
I have created (yet another) wrapper class for SQLite. This offers easy database access completely integrated with Irrlicht, database archives and AES encryption.
Database archives can be compared with zip archived. So anything that has an IReadfile 'filetype' can be loaded from a database. But with the added bonus of encryption.
Personally I have no need for xml files any more. But you can load xml from a database archive.
I have released the executable here: http://home.wanadoo.nl/iherweij/downloa ... _Win32.zip
[EDIT] Mirror is here: http://www.megaupload.com/?d=X1RGUSNT
The source files, including additions to Irrlicht 0.14, will be published in a couple of weeks. I am curious to your opinions about the level of security of this demo. Surely, no piece of software is 'unhackable', but encryption will scare most people off ?
![Question :?:](./images/smilies/icon_question.gif)
Initially I used Devc/cpp for development, but recently switched to MSVC. I have found that some errors that occur in devc, have completely vanished with visual studio.
Even though it's only a demo, most elements of a full game can be found in this demo, like:
Loading/saving game data
Object animation
Sound
Artificial intelligence / path finding
Menu system
Level system
Score system
encryption of game data
Well enjoy the game and let me know what you think.
Evo