DW's Freeware Utitlities List

A forum to store posts deemed exceptionally wise and useful
saigumi
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Location: St. Louis, MO USA
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Post by saigumi »

Another installer:

Inno-Setup - http://www.jrsoftware.org/
Crud, how do I do this again?
VeneX
Posts: 228
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Location: The Netherlands
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Post by VeneX »

Is there a small program which can compile a .map to any extension whitch Irrlicht can use?
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
saigumi
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Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

What format is .map?

Googling it came up with every driving direction map site in the world.
Crud, how do I do this again?
deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

gtkradiant saves its maps into .map format. Use those programs that comes with gtkradiant to create bsp files.

Unless it's another kind of .map files. :)
VeneX
Posts: 228
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Post by VeneX »

I have createn a terrain with EasyGen. Is it possible to load the .map with any other kind of model program?
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
patlecat
Posts: 27
Joined: Wed Feb 18, 2004 11:19 am
Location: Switzerland

Post by patlecat »

VeneX wrote:Is there a small program which can compile a .map to any extension whitch Irrlicht can use?
I don't know what you consider small, but use http://www.shaderlab.com/ Q3Map2 which is a free compiler for Q3 maps.
afecelis
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Post by afecelis »

Gtkbuild is a nice frontend to compile Q3 maps but you must have Gtkradiant and Q3 installed to use it.

Find Gtkbuild and other Q3 related cool utilities here:

http://q3.beyondirc.net/editors/

cheers!
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patlecat
Posts: 27
Joined: Wed Feb 18, 2004 11:19 am
Location: Switzerland

Post by patlecat »

FrontEnds allways need a backend which in this case is a full Quake3 install. Then you don't need anything else, since the SDK offers a map compiler for free.
Shaderlabs compiler is a backend replacement.
James

create .md2 from .3ds

Post by James »

I use Anim8or and am very happy with it, except that it cannot export animations, only single frames of animations to .3ds. This Quake2 modeller looks like a good way to get .md2 animations. Make the animated model in Anim8or, export all frames, the use File->Import->Append Frames in the Q2 modeller. Then export to .md2


It can be gotten here

http://emartin.20m.com/phillip/Aztec/download.htm

I think there's also a link to it from Polycount.com
Guest

Post by Guest »

pex
Posts: 16
Joined: Sun Mar 28, 2004 11:51 am

Post by pex »

Metasequoia :: An easy and good modeler, bad rendering. can be used to create maps (i think). FREEWARE edition and SHAREWARE editions. http://www21.ocn.ne.jp/~mizno/main_e.html [english and japanese translations].
3D Canvas :: A very powerful and good modeler+animator. FREEWARE edition don't include much, and SHAREWARE editions include much (modeling options). http://www.amabilis.com/
Texture Maker :: A tool to make textures easily. SHAREWARE only. http://www.i-tex.de/
Geoscape3D :: A good tool to make terrians (never tried that, but the screenshots looks good and it exports to .x and .3ds too). SHAREWARE only i think. http://www.deliverancesoftware.co.uk/pr ... oscape.htm
arras
Posts: 1622
Joined: Mon Apr 05, 2004 8:35 am
Location: Slovakia
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Post by arras »

UVmaper
http://www.uvmapper.com

You can get LithUnwrap on my page.
Guest

Post by Guest »

patlecat wrote:
VeneX wrote:Is there a small program which can compile a .map to any extension whitch Irrlicht can use?
I don't know what you consider small, but use http://www.shaderlab.com/ Q3Map2 which is a free compiler for Q3 maps.
This isn't completely free - it's just q3map that's been expanded, still not legally usable for commercial endevours.
schick
Posts: 230
Joined: Tue Oct 07, 2003 3:55 pm
Location: Germany
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free uml editor

Post by schick »

A free uml editor Jumli google for it. It can extract c++ code.
Please send me an e-mail instead of a private message.
guest_ver

Post by guest_ver »

This isn't completely free - it's just q3map that's been expanded, still not legally usable for commercial endevours.
This is actually free... :

http://getic.njoydeco.com/
yet not sure if actually a q3 bsp

and this is q3 bsp compiler, totally free (the ydnar q3map2 one finally is not for comercial projects) ,but yet a bit basic (may i be wrong but seems already can bake lights ?? )

http://map3bspc.sourceforge.net/

Anyway, only advantage I see in this of bsp is the editor makes for your the collision on the level parts, and the lightmaps.Which is not easily and visually possible otherway...but yet bsp is for rooms, not large terrains, I think.
I mean, if Delgine gets lightmaps and collissions it'd be better to take its x exported meshes (so using x format not only for characters) but...to me it yet seems a long way to that, and as a comercial version of it is perhaps coming...I dunno if those features will be added to comercial or the free version, if ever done those.

so yep, I see BSP for now somehow solving those problems (the nicest path for now would be Quark+zhlt tools compiler for bsp maps, but still needed that hl bsp loader some user is doing...)

quark and zhlt tools links are somewhere in these forums, do a search...but that path is not possible if the hl bsp loader for irrlitch is not yet done. Instead, you can combine Quark with map3bspc basic compiler, or use getic, previously guessed if it really outputs a q3 bsp format or it can be loaded in Irrlitch.
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