Modelling Plastic

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Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Modelling Plastic

Post by Boogle »

Hey all..

I'm trying to create an single-colour plastic-looking model and draw it in Irrlicht but am having some difficulty. The problem is the object looks fine in my 3d modeller (Maya) but when I export to Irrlicht it looses all definition and just looks like a big blob. It's still the right shape, which I can verify by throwing various collision-response-animated objects at it, but I can't tell by just looking. One object basically looks like a bowl.. but the bowl ends up looking like it is covered when there's nothing in it..

Anyone have any idea what material options I should use, texturing I should try, lighting I should set up, etc, to get this to work?
keless
Posts: 805
Joined: Mon Dec 15, 2003 10:37 pm
Location: Los Angeles, California, USA

Post by keless »

doesnt maya store lighting material information in its files?
a screen cap is worth 0x100000 DWORDS
Boogle
Posts: 162
Joined: Fri Nov 21, 2003 3:16 pm
Location: Toronto, Canada

Post by Boogle »

It may.. however I don't really know anything about how to export things from Maya so that they look good in a realtime renderer, and how to import things in Irrlicht so that they keep the options I set in Maya.. :/
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