.3ds pivot point problem

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MasterD
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Joined: Sun Feb 15, 2004 4:17 pm
Location: Lübeck, Germany
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.3ds pivot point problem

Post by MasterD »

Hi there
I loaded a .3ds file and everything is fine, except that the objects, where i manipulated the pivot point in Max are looking weird. So it seems to me, Irrlicht does not take care about modified pivot points.
So, is this a bug ? :shock:
Or is it better to not modify pivot points at all?
niko
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Post by niko »

It ignores them currently, yes. Simply don't use them.
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