Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
jam
Posts: 409 Joined: Fri Nov 04, 2005 3:52 am
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by jam » Thu Apr 13, 2006 7:55 am
neat!
chromdragon
Posts: 101 Joined: Wed Feb 15, 2006 4:22 pm
Location: RO
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by chromdragon » Thu Apr 13, 2006 8:03 am
tks! maybe a will release some demos later on!
jam
Posts: 409 Joined: Fri Nov 04, 2005 3:52 am
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by jam » Thu Apr 13, 2006 8:06 am
Cool, I am looking forward to seeing them.
chromdragon
Posts: 101 Joined: Wed Feb 15, 2006 4:22 pm
Location: RO
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by chromdragon » Thu Apr 13, 2006 8:09 am
Great! now I am more motivated to work tks jam!
vermeer
Posts: 2017 Joined: Wed Jan 21, 2004 3:22 pm
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by vermeer » Thu Apr 13, 2006 8:33 am
very cool
needforhint
Posts: 322 Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia
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by needforhint » Thu Apr 13, 2006 12:02 pm
nice really, I don't work with openGL, cool to see what it does
what is this thing...
hybrid
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by hybrid » Thu Apr 13, 2006 12:32 pm
Is it using shaders or just plain OpenGL commands? BTW: Your phong shadin gexample from project announcements has disappeared. Maybe you should host somewhere else?
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Thu Apr 13, 2006 12:52 pm
neat!
I love phong and blinn materials!!
Yup, demo again please!
chromdragon
Posts: 101 Joined: Wed Feb 15, 2006 4:22 pm
Location: RO
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by chromdragon » Thu Apr 13, 2006 8:35 pm
Tks all! I will release a demo when I resolve some of the problems!
done:
- one light (blinn) per pixel with ambient+diffuse+specular (shaders Hybrid )
- attenuation
todo:
- multi lights (IRR don't support multi pass and index light must be constant)
- cubemaps modulation
- spot with texture modulation
- gloss maps (specular maps)
vermeer
Posts: 2017 Joined: Wed Jan 21, 2004 3:22 pm
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by vermeer » Fri Apr 14, 2006 7:46 am
very interesting.
I cannot stop thinking on Max rendering and materials editor it has.
Kudos!
FrSl
Posts: 19 Joined: Thu Jan 19, 2006 5:03 pm
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by FrSl » Fri Apr 14, 2006 10:09 am
Very nice chromdragon! Keep up the good work
Joe_Oliveri
Posts: 448 Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA
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by Joe_Oliveri » Fri Apr 14, 2006 2:06 pm
Very nice man, great job! Good rendering!
WhiteNoise
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by WhiteNoise » Sun Apr 16, 2006 10:56 pm
Looks nice - what's the link to Hybrid's shaders?
chromdragon
Posts: 101 Joined: Wed Feb 15, 2006 4:22 pm
Location: RO
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by chromdragon » Mon Apr 17, 2006 5:32 am
Hybrid is a forum name! (look a bit up)
About the shaders I am working on them now and I try to release a demo as sone as I can.