you know me well, I think, and I am glad your working at this feature
I have seen this problem too often. In a pair of dx9 engines, as well as in Ultimate Unwrap previewer (but there is no problem as internal data is intact)
looks like you are using now the sample model from dx9 sdk...
Is it or have you modified or re-rigged again in other software (Character Fx...if you did so, please, don't mirror bones previously to rig and animate the whole thing...it cause a problem similar to this...)
Your importer may just be reading incorrectly the data...
I thought is a weights problem but I see now that...
- some bones positions or rotations are not doing what they should...
- one finger vertex is non weighted, non assigned...
dx format is told to be way complex.
But if you win the battle at last, this would specially rock...
I gotta think on an engine, free or cheap, that does this correctly...usually they just load md2 with all its limits...
so...go Niko, go...!
![Smile :)](./images/smilies/icon_smile.gif)