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Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Havok
Posts: 12
Joined: Thu Mar 30, 2006 5:43 pm

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Post by Havok »

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Last edited by Havok on Thu Nov 20, 2014 3:10 pm, edited 1 time in total.
hybrid

Post by hybrid »

Well, jumping is only little code as you said. And Irrlicht is no game engine. So let's see what we have... No, will never make it into Irrlicht core.
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Re: A little thing i think that will be usefull for games

Post by Joe_Oliveri »

Havok wrote:A special jump button.
Now you need to watch to the sky to jump ofcourse you can edit that but how about you edit that into the engine and ofcourse the ragdoll physics of your choice like keep adding new stuff to the engine ;)
Maybe when you figured out the network coding add that into the engine to the more you do on it the populair it get's im currently editing the irrlicht engine for my upcoming titles until our engine is done.

Regards,

Havok
Irrlicht is a graphics engine not a game engine, that stuff you should add yourself and/or download other tools to add those features.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
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