Virtual City
@playerdark:
Irrlicht is actually very good to start, in many cases you can have first working code in half an hour, but as you advance your project you can soon reach its very limits. Then you have to write your own code to implement features that Irrlicht lacks and you start to thing why not to write own engine step by step, that would fit exactly your needs, optimized for the project, thus faster an more effective. You have to remember that Irrlicht is still beta and progreeing relatively slow, as only one person works on it. But anyway I recommend it, it's actually enough for most projects, but even if not, it will save you much work at the beginning.
Irrlicht is actually very good to start, in many cases you can have first working code in half an hour, but as you advance your project you can soon reach its very limits. Then you have to write your own code to implement features that Irrlicht lacks and you start to thing why not to write own engine step by step, that would fit exactly your needs, optimized for the project, thus faster an more effective. You have to remember that Irrlicht is still beta and progreeing relatively slow, as only one person works on it. But anyway I recommend it, it's actually enough for most projects, but even if not, it will save you much work at the beginning.
-
- Posts: 64
- Joined: Mon Aug 01, 2005 5:06 am
You're right DonPedro. However I chose a different approach. Irrlicht gave me a good headstart and I decided to add/modify the features that I need. Whether I'll be able to update to the next version is, of course, questionable with all the changes since it would be very cumbersome to add them to the original code of the next angine and it is not certain that my changes are compatible with the next version.
I think that the current version is very good and if I branch away from its development now, it still saves me a ton of work over rewriting everyting.
I think that the current version is very good and if I branch away from its development now, it still saves me a ton of work over rewriting everyting.
-
- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
great work!
Very good work. Add a "jet pack" key to travel verticaly. Would love to
be able to get an arial view!
-
- Posts: 1
- Joined: Sun Oct 31, 2004 1:10 pm
- Location: Lithuania
Very good
Oh my god! amazing looking for the demo:P Could you give me some pivotal code snippets of the project for learn.mail to:ninjaandy@21cn.com please.Thank you very much![/u]
Guys I don't understand you, don Pedro who was a designer of this virtual city was last seen in december 2005 lol and you write to him:
- oh I have a problem with smth
- please give me source code !
- will it work in my mmorpg ?
LOL didn't you notice on the site that some company bought his 'virtual city' seamless engine; he wouldn't share the code anyway, so please
stop spamming here!
- oh I have a problem with smth
- please give me source code !
- will it work in my mmorpg ?
LOL didn't you notice on the site that some company bought his 'virtual city' seamless engine; he wouldn't share the code anyway, so please
stop spamming here!