My first blog post about IRR!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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chromdragon
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My first blog post about IRR!

Post by chromdragon »

Playing with Irrlicht Engine and some per pixel lighting (Phong/Blinn) in OpenGL.

REDCLOUD BLOG :: http://redcloud.no-ip.info/

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waiting for your opinions!
jam
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Post by jam »

neat!
chromdragon
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Post by chromdragon »

tks! maybe a will release some demos later on!
jam
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Post by jam »

Cool, I am looking forward to seeing them. :D
chromdragon
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Post by chromdragon »

Great! now I am more motivated to work tks jam!
vermeer
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Post by vermeer »

very cool
Finally making games again!
http://www.konekogames.com
needforhint
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Post by needforhint »

nice really, I don't work with openGL, cool to see what it does
what is this thing...
hybrid

Post by hybrid »

Is it using shaders or just plain OpenGL commands? BTW: Your phong shadin gexample from project announcements has disappeared. Maybe you should host somewhere else?
afecelis
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Post by afecelis »

neat! :D I love phong and blinn materials!!

Yup, demo again please! :wink:
chromdragon
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Post by chromdragon »

Tks all! I will release a demo when I resolve some of the problems!

done:

- one light (blinn) per pixel with ambient+diffuse+specular (shaders Hybrid)
- attenuation

todo:

- multi lights (IRR don't support multi pass and index light must be constant)
- cubemaps modulation
- spot with texture modulation
- gloss maps (specular maps)
vermeer
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Post by vermeer »

very interesting.
I cannot stop thinking on Max rendering and materials editor it has. :)

Kudos!
Finally making games again!
http://www.konekogames.com
FrSl
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Post by FrSl »

Very nice chromdragon! Keep up the good work :wink:
Joe_Oliveri
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Post by Joe_Oliveri »

Very nice man, great job! Good rendering!
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WhiteNoise

Post by WhiteNoise »

Looks nice - what's the link to Hybrid's shaders?
chromdragon
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Post by chromdragon »

Hybrid is a forum name! (look a bit up) :wink:

About the shaders I am working on them now and I try to release a demo as sone as I can.
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