Code: Select all
IrrDevice->getFileSystem()->addZipFileArchive("level/00.gxlevel");
Anyway, my Code:
Code: Select all
IrrDevice->getFileSystem()->addZipFileArchive("level/00.gxlevel");
texMapPreview = IrrDriver->getTexture("00.bmp");
imgMapPreview->draw();
::PlaySoundW(L"snd/lvlchange.wav", NULL, SND_ASYNC);