I'm 18, and i wanna be a 3d graphics programmer.
I heard abou ur engine in french magazine called code(R)
My question is how did u got all this knowledge to be able to create a 3d engine ur self .
what books did u read, how was ur steps to get in the bis.
how did u begin. i want to do the same thing but i don't know where to start
i already have an experience with c++ and oop. and i do know the SDL.
but i want to start in a oop 'software' 3d engine(then port it to direct3d and opengl).
what do u recommand. plz help i'm tired reading the docs without getting from them anything good.
I know u're busy
but plz help
To the author of the engine
Hm, I did not read lots of books about 3d progamming. The only book I read about that was 'Inside DirectX' about 4 years ago, but it only covers DirectX 5.2, and no Direct3D. I usually simply read the Direct3D documentation and msdn (which is really good) and regulary visit gamedev.net and flipcode.com. And I'Ve a nice book about math. I wrote most of by simply thinking a lot, thinking about how I would like the engine to be if I would have to use it.
I think u misunderstood me.
I'm not talking about how to do things.
but about the technologie :
f ex : Bsp trees.
I don't talk about how to create and render them rather than talking about
'knowing' that it exist a technologie that can render indoors very efficiently.
When i talked about the steps I meant what is the first thing so did start with and so on like :
ASM->VideoCard architecture->GFX libs->3D Math->The Engine's design->
Redering pipelines->...
And plz what's ur advices to creating a 3D software engine.
I hope i was clear this time , and plz reply
I'm not talking about how to do things.
but about the technologie :
f ex : Bsp trees.
I don't talk about how to create and render them rather than talking about
'knowing' that it exist a technologie that can render indoors very efficiently.
When i talked about the steps I meant what is the first thing so did start with and so on like :
ASM->VideoCard architecture->GFX libs->3D Math->The Engine's design->
Redering pipelines->...
And plz what's ur advices to creating a 3D software engine.
I hope i was clear this time , and plz reply