Is there anyone that is working on a .Net version of the tutorials ?
If not.. I've started a small project.. in order to learn how to use Irrlicht a little better... and I'll be happy to share them... I think I'll finish most of them by Friday ..
BTW: Don't expect the CustomScene ... tutorial... there's some strange diffrences between C# and the way Irrlicht.NET was written... I know it's still alpha .. but I'll do as much as I can .. Oh ... and it's gonna be in Visual Studio 8.. so you'll need C# Express ...
As I said before.. if anyone is intersted .. I'm happy to send them ... don't have a website.. on wich to upload them.. but ... we'll see...
I think a nice demo runner would be cool too.. I'll see ..
Oh.. before I forget... I think there is a small bug with the DirectX importer .. I'll post the code and files .. soon .. and maybe you can explain it better ... I'll be explaining the bug in more depth .. then ...
Cheers !
Tutorials.Net
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Tutorials.Net
Motto: "The road to becoming a good programmer is paved with bad scripts."
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
Re: Tutorials.Net
Irrlicht.NET is written in managed C++, so yes there is bound to be some issue since it is just a wrapper to the Irrlicht C++ library.
There is a project out there that is porting Irrlicht to C#, but its not yet completed.
There is a project out there that is porting Irrlicht to C#, but its not yet completed.
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Follow the links on my sig for all translated tutorials and the C# port...
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Hello,
I'm currently working with Irrlicht .NET after two years of C++ on Irrlicht... And I can tell you Irrlicht .NET has many issues, most of all in memory releasing (since Irrlicht .NET acts like if Irrlicht was a managed dll). I've made some modifications on Irrlicht .NET (principally added some Dispose wich is an interface for releasing unmanaged resources) and now I find it works quite great ! (unfortunately 90% of the changes I made are only useful for my current project)
Why I say that ? Because I advice not to start with Irrlicht .NET since whatever you want to do, an experience on Irrlicht native will be very very useful !
BTW : You can't create a custom scene node in Irrlicht .NET since it's just a wrapper of Irrlicht... But you can still create your scene node in Irrlicht.dll and 'wrap' it in Irrlicht .NET... That's the way I do and it's not very hard, you just have to be patient with building, rebuilding of many dlls
PS : If you know C# and you've understood the native Irrlicht's tutorials, you will need about 10 minutes to understand Irrlicht.NET !
I'm currently working with Irrlicht .NET after two years of C++ on Irrlicht... And I can tell you Irrlicht .NET has many issues, most of all in memory releasing (since Irrlicht .NET acts like if Irrlicht was a managed dll). I've made some modifications on Irrlicht .NET (principally added some Dispose wich is an interface for releasing unmanaged resources) and now I find it works quite great ! (unfortunately 90% of the changes I made are only useful for my current project)
Why I say that ? Because I advice not to start with Irrlicht .NET since whatever you want to do, an experience on Irrlicht native will be very very useful !
BTW : You can't create a custom scene node in Irrlicht .NET since it's just a wrapper of Irrlicht... But you can still create your scene node in Irrlicht.dll and 'wrap' it in Irrlicht .NET... That's the way I do and it's not very hard, you just have to be patient with building, rebuilding of many dlls
PS : If you know C# and you've understood the native Irrlicht's tutorials, you will need about 10 minutes to understand Irrlicht.NET !
Irrlicht .NET complete and Cross Platform Wrapper
The kid on my avatar wrote:A painless lesson is one without any meaning
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Oh well ...
I did things a bit diffrent ...
The main idea is to be able to create a demo launcher .. like the one Axiom has..
I wrote an interface ... that all the examples use ... and that makes it a lot easier to launch since .. for now all you have to do in the main function is to changed the class name in the using statement ...
Anyway.. I wanna get involved with Irrlicht# .. I saw a post a while back.. but didn't know anyone did something more than just a simple code...
We could exchange some ideas... also .. Irrlicht.NET should ofer the tutorials .. in the sdk .. despite it's alpha state ...
But ... talk more on Irrlicht Sharp forums from now on
The main idea is to be able to create a demo launcher .. like the one Axiom has..
I wrote an interface ... that all the examples use ... and that makes it a lot easier to launch since .. for now all you have to do in the main function is to changed the class name in the using statement ...
Anyway.. I wanna get involved with Irrlicht# .. I saw a post a while back.. but didn't know anyone did something more than just a simple code...
We could exchange some ideas... also .. Irrlicht.NET should ofer the tutorials .. in the sdk .. despite it's alpha state ...
But ... talk more on Irrlicht Sharp forums from now on
Motto: "The road to becoming a good programmer is paved with bad scripts."
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
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- Joined: Wed Apr 19, 2006 11:15 am
I'm sorry
Just downloaded version 1.0, and it has the tutorials for .NET ...
You must have released 1.0 after I posted this message ..
CHEERS !
You must have released 1.0 after I posted this message ..
CHEERS !
Motto: "The road to becoming a good programmer is paved with bad scripts."
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
All that is required for the triumph of evil, is for good people to remain silent and do nothing - Sir Edmund Burke
It still wants just a pointer as a parameter, so I'm assuming this still the case in Irrlicht 1.0 ?DeusXL wrote:BTW : You can't create a custom scene node in Irrlicht .NET since it's just a wrapper of Irrlicht... But you can still create your scene node in Irrlicht.dll and 'wrap' it in Irrlicht .NET...
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net