just to clear things up
![Smile :)](./images/smilies/icon_smile.gif)
:
mingw = gcc port to windows
dev-c++ uses mingw so gcc and can use all win32-gcc libraries, thus it doesnt matter if the library isnt explicitly compiled for dev-c++ (i used the lib with codeblocks and mingw studio and devc++ without problems)
so you can also recompile irrlicht with directx support in any other ide, and then use it in irrlicht.
ps: one thing i forgot in my other post, if you compile irrlicht with directx support with gcc, you have to link against libd3dx9.a and libd3dx8.a if you want dx8, then you have to copy d3dx9.dll or what its called from your dev-c++/dll directory to your applications working directory or to C:\Windows\System32
it may sound complicated the first time, but once you get more comfortable with it, its peanuts (and you always still have the irrlicht forums to ask questions
![Razz :P](./images/smilies/icon_razz.gif)
)
good luck & see you!