Hi,
Had an eye on Irrlicht for ages - tried using it a long time ago but the .net port was lacking some critical features.
But now that Irrlicht is "stable, usable, finished product" (according to its author), I thought I'd try again....
Anyway, is getMeshBuffer() not supported in the .net port or am I missing something here (in the source its commented out...)? Is there some other workaround I can use to get the indices from a mesh? I'm trying to port the newton demo to c# and need to get the indices from the mesh somehow.
Thanks,
Matt
getMeshBuffer() in 1.0?
As to Irrlicht.Net being "stable, usable, finished" - something tells me the "1.0" tag applies only to the C++ version, and unless I've missed something, the new functions don't give Irrlicht.Net what it really needs
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
Nope not in 1.0 , however Guest2 has made a class that works just fine for me
http://irrlicht.sourceforge.net/phpBB2/ ... meshbuffer
You need to rebuild the just the irrlicht.NET wrapper again to incorporate the new files ( just add them to the project )
Hope this helps.
http://irrlicht.sourceforge.net/phpBB2/ ... meshbuffer
You need to rebuild the just the irrlicht.NET wrapper again to incorporate the new files ( just add them to the project )
Hope this helps.