getMeshBuffer() in 1.0?

Irrlicht.Net is no longer developed or supported, Irrlicht.Net Cross Platform is a much more complete wrapper. Please ask your C# related questions on their forums first.
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mattdibb
Posts: 2
Joined: Sun Apr 23, 2006 10:07 pm

getMeshBuffer() in 1.0?

Post by mattdibb »

Hi,

Had an eye on Irrlicht for ages - tried using it a long time ago but the .net port was lacking some critical features.

But now that Irrlicht is "stable, usable, finished product" (according to its author), I thought I'd try again....

Anyway, is getMeshBuffer() not supported in the .net port or am I missing something here (in the source its commented out...)? Is there some other workaround I can use to get the indices from a mesh? I'm trying to port the newton demo to c# and need to get the indices from the mesh somehow.

Thanks,

Matt
Braneloc
Posts: 68
Joined: Fri Jan 20, 2006 5:12 am
Location: England
Contact:

Post by Braneloc »

As to Irrlicht.Net being "stable, usable, finished" - something tells me the "1.0" tag applies only to the C++ version, and unless I've missed something, the new functions don't give Irrlicht.Net what it really needs :(
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!

Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
groats
Posts: 7
Joined: Tue Mar 21, 2006 11:49 am

Post by groats »

Nope not in 1.0 :(, however Guest2 has made a class that works just fine for me
http://irrlicht.sourceforge.net/phpBB2/ ... meshbuffer

You need to rebuild the just the irrlicht.NET wrapper again to incorporate the new files ( just add them to the project )
Hope this helps.
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