Hi Needforhint,
I don't use any other dll's and it can load anything that irrlicht can load. Currently I'm using irrlicht 0.12 but I plan on moving over to 0.14 soon.
The idea with this app is that you won't have to worry about the normal map since it will generate it for you automaticallly. You will model a high polygon model and it will help you generate the lowpolygon + color texture + normal map.
I posted a couple updates in my blog at http://www.whitenoiseaudio.com/blog/
Regards,
-Dave
Working on a 3d Modeller in irrlicht
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I posted another pic on my blog ( http://www.whitenoiseaudio.com/blog/ ) showing how you can take a low polygon model and add realistic details to it. Right now I have almost the whole workflow working, I'm just working on fixing bugs and getting it ready for beta testing.
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Amazed! So cool! (seems to be ZBrush like program)
Are you paiting the normal/displacment map? (or so voxel tech)
Are you paiting the normal/displacment map? (or so voxel tech)
blog :] http://redcloud.no-ip.info/
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Hi chromdragon,
In that screenshot, neither. I subdivided the mesh a few times then just used the various tools to deform the mesh to add the wrinkles and stuff. Later you can generate the normal map for the low polygon model from the high polygon model so that it looks as detailed as the high polygon model. Z-brush and a few other programs can do the same thing. This is the technique used in Doom3 and a lot of recent games.
In that screenshot, neither. I subdivided the mesh a few times then just used the various tools to deform the mesh to add the wrinkles and stuff. Later you can generate the normal map for the low polygon model from the high polygon model so that it looks as detailed as the high polygon model. Z-brush and a few other programs can do the same thing. This is the technique used in Doom3 and a lot of recent games.
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One more update on my blog ( http://www.whitenoiseaudio.com/blog/ ). I finally resolved all the issues with the texture generation and UV unwrapping. Just a few more steps to go..