(C++) Red Black Tree for a core::map class
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I've been doing network programming for over 5 years now, from writing reliability for Unicast UDP, reliability for Multicast( can't wait for Windows Vista for PGM to be available ) etc. I've never had any problems with exceptions/signals and interrupting my sockets ( on Win32 of Linux ). If you want, send me a PM or email me, I'd be interested in hearing more about this.terefang wrote:(ok this will get offtopic, but ...)Spintz wrote: The only compilers, I know of that have this problem are ...
the main reason i keep away from exceptions is that tcpip sockets
become unusable (on win32) if receiving signals/exceptions during
blocking operations.
since i write a lot of networking code, you could consider me a burned child.
cheers,
What about using STLport? It is a standard multiplatform STL implementation.
http://www.stlport.org/
Would that bring problems too?
http://www.stlport.org/
Would that bring problems too?
OMG another MMORPG project! AztlanRPG
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As Spintz already said, memory ownership problem is fixed for older platforms and doesn't apply to new ones.
bicunisa, it is perfectly save to use STL (for instance STLPort) in your Irrlicht based application. For why nico uses his own containers instead of STL, he explained it in his Blog. Well, one can obviously have differing opinions on this, but in the end only one matters.
bicunisa, it is perfectly save to use STL (for instance STLPort) in your Irrlicht based application. For why nico uses his own containers instead of STL, he explained it in his Blog. Well, one can obviously have differing opinions on this, but in the end only one matters.