read very fast most of them...of the first site.
A bit basic, but I guess a must read for people that already know the Blender interface but is having some problems to do several of the game common tasks.
The rigging tutorial is very good, yet it does not get in depth with constraints, or how to glue feet to floor(even in the animation sample I seem to apreciate some sinking, but is ok, the tut sample doesn't needda be accurate in any means), and other stuff of certain importance for animation...and game animation has its specifics, also, But am not refering to that, but general char animation. But what can one ask for a one page tut. I'm already amazed on how much is told there.
The modelling stuff...the more tuts I read the more I get confirmed in my decission on keep modelling in wings. Is simply more advanced there than other modelers
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Anyway, does not add anything new to what I already knew of blender modelling...very good tuts, anyway.
Is curious how blender people, and most packages people do have so similar aproach to solve the universal 3d problems.
I much liked the clever tricks he uses to generate a like-lightmapped level, in the level tut.
Summarizing, there are curious points there.
And a must read for any one starting.
The cog film tutorials I am quite interested in reading. No time now, but i'll definitely have a look at the ocean generation tutorial.