If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Amt0571
Posts: 128 Joined: Mon Mar 06, 2006 6:29 pm
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by Amt0571 » Fri May 05, 2006 10:06 am
I'm exporting from 3Ds Max to my3d, and the 512x512 lightmaps are too small considering the size of my models. Is there any way to use multiple lightmaps for a single model or to use biggest lightmaps in my3d?
Thanks
Acki
Posts: 3496 Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
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by Acki » Fri May 05, 2006 12:03 pm
AFAIK you can select the size within 3DSM...
(search for it at the render to texture panel)
Amt0571
Posts: 128 Joined: Mon Mar 06, 2006 6:29 pm
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by Amt0571 » Fri May 05, 2006 5:48 pm
I know, but if I select a size bigger that 512x512, then Irrlicht refuses to load the my3d file.
hybrid
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by hybrid » Fri May 05, 2006 7:17 pm
Which file format is the image? There's a problem with large png files, but other formats shold load even with larger dimensions.
Amt0571
Posts: 128 Joined: Mon Mar 06, 2006 6:29 pm
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by Amt0571 » Fri May 05, 2006 8:33 pm
Mmmm... maybe it was just bad luck when I tried... I was using jpg textures.
I'll try it again tomorrow and if I have any problem I'll post again.
Thanks
s3ntin3l
Posts: 2 Joined: Fri Feb 16, 2007 3:02 pm
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by s3ntin3l » Tue Feb 27, 2007 12:05 am
mmm....my3d soport texture 1024x1024?